We will make enormous changes to this situation to open up new strategical possibilities. Instead, people rely on light ships and biremes. Looking at the naval forces, we have noticed that especially triremes and demolition ships nearly never get used. Mythical units will keep their disadvantage of only being able to support cities of the same God, but in return they will be more efficient in combat than usual units. Most of the offensive mythical units will be buffed as we also want to shift the Grepolis gameplay slightly towards a more aggressive playstyle. In that regard we significantly lowered the favor costs while increasing the resource costs. We have also seen that mythical units get built too rarely and that we should make adjustments there, too. This might be due to the high consumption of population, that’s why we plan to reduce the required population value from 15 to 10.
We hope that you will start recruiting some more horsemen as they will be more balanced.Ĭatapults were pretty unpopular. Therefore, we want to add another 5 points of damage to the horsemen, making it a total of 60 damage. Slingers are just more effective and cheaper. By looking closer we realized that horsemen are too weak in the offense. Here are some of the results: We noticed that chariots and slingers get built twice as often as horsemen. We summarized the amounts of units that were being built in your cities. To work with exact values, we made an analysis worldwide. This doesn’t go only for land, sea, and mythical units, but for technologies and special buildings as well. Due to that circumstance we’ve begun to evaluate the whole rebalancing topic weeks ago. Some units may be too expensive, consume too much population, or are simply too weak in combat compared to other units. That’s not how it should be! Every unit should have its benefits and flaws, so that they open up individual strategical momentum. In this first blog post we will talk about the previously announced topic ‘Rebalancing’, which is a big thing that kept us thinking and experimenting for weeks now.In the past we increasingly observed that certain units have been overly popular while others have been built rarely.